Curiosity Comes First
Before software engineering, I spent years exploring digital art, 3D modeling, and game development. I worked with tools like Blender, Maya, ZBrush, Unity, and C#, fascinated by how technical systems and creativity could come together to create immersive experiences.
Although I eventually shifted toward software engineering, that creative background continues to shape the way I work today. I naturally think in systems, care deeply about user experience, and enjoy designing software that feels intuitive rather than complicated.
Looking back, I don't see art and engineering as separate disciplines. Both involve solving problems, balancing constraints, and turning abstract ideas into something people can interact with.


